Saturday, September 15, 2012

Nintendo Land box art and game info

Box art of Nintendo Land for Wii U


Nintendo has revealed the box art for their Wii U launch title Nintendo Land. The game contains 12 mini-games designed to utilize the unique features of the GamePad. Here's a quick overview:






  • Genre: Interactive Theme Park
  • Publisher: Nintendo
  • Release: Holiday 2012
  • Players: 1-5


  • Donkey Kong's Crash Course: Using the GamePad's motion control, players tilt the controller to guide a fragile rolling cart through an obstacle course that resembles the original Donkey Kong arcade game. This single-player game lets other spectators watch the action on the TV and offer advice about how to pass the next obstacle.

    Luigi's Ghost Mansion: The player with the GamePad is a ghost (invisible to others) who is trying to capture up to four humans armed with flashlights. The ghost must sneak around the environment by staying in the shadows and try to catch them one by one. The humans can work together to revive fallen comrades before the ghost catches everyone. If all four humans are caught before they are revived, the ghost wins. But if they are successful at shining their flashlights on the ghost long enough to reduce its hit points to zero, the humans win.

    Animal Crossing™: Sweet Day: The player holding the Wii U GamePad controls two guards who are in charge of safeguarding a candy orchard from a group of candy-loving animals. Up to four other players, using the Wii Remote controllers to control these animals, must work together to outwit – and outrun – the guards. The game ends when a combined total of 50 pieces of candy are collected, or when the guards catch any one of the animals three times.

    The Legend of Zelda™: Battle Quest: The player with the GamePad is an archer who can aim and shoot arrows using the screen as a view finder. That player is joined by up to three others who wield Wii Remote Plus controllers like swords. Players work together to take on a variety of enemies in a world that looks like a cloth version of a game from The Legend of Zelda series.

    Takamaru's Ninja Castle: Based on an early Famicom game available only in Japan, this single-player game turns the GamePad into a launcher for ninja stars. Players swipe the controller's touch screen to take out an ever-growing army of ninja attackers, earning more points for consecutive hits. Moving the GamePad around at different angles enables the player to take aim in an intuitive fashion.

    Captain Falcon's Twister Race: A single-player game based on Nintendo's futuristic racing game F-Zero was revealed during Nintendo's developer presentation later in the day after their press conference, where the player must race down a track.

    Metroid Blast: Based on the Metroid series and the "Battle Mii" tech demo from E3 2011, the player using the Wii U Gamepad controls Samus' Gunship, while other players with Wii Remotes control Miis on foot.  The objective for the Gunship player is to defeat the two Mii players, and the Mii players seek to destroy the Gunship. So far, it has been confirmed that there will be two maps, a Laser Tag Arena styled map and a Norfair Map. It has also been confirmed that there are two more modes, a competitive mode to collect credits that appear on the map, and a co-operative mode where players will battle waves of robotic enemies.

    Balloon Trip Breeze: In this single-player game, based on Nintendo's Balloon Trip, the player will control their Mii through various obstacle courses. The player does this by swiping the stylus on the GamePad's touch screen to create gusts of wind that move the Mii around. The GamePad offers a zoomed-in view while the TV offers a zoomed-out view.

    Mario Chase: Based on the Super Mario series and the "Chase Mii" demo from E3 2011. Four players (in Toad costumes) with Wii Remotes have to chase down a fifth player (dressed in a Mario costume) with the GameGad in a giant arena very similar to the Mushroom Kingdom.

    Pikmin Adventure: Based on the Pikmin series, one player controls Olimar who can command tiny Pikmin using the Wii U GamePad, while additional players can control larger Pikmin using the Wii Remotes. Players must work together to help navigate levels and defeat enemies.

    Yoshi's Fruit Cart: This attraction is based on the Yoshi series. Info coming at a later date.

    Octopus Dance: This attraction is based on Game & Watch Octopus. Info coming at a later date.



    For those of you who haven't seen it yet, you can find the latest trailer after the break.








    *Attraction descriptions from Nintendo's website. Additional information from Wikipedia. Used under Attribution-ShareAlike 3.0 Unported License.


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