GameSpot has published the full transcript of their lengthy interview with Shigeru Miyamoto, and the Nintendo legend has a lot to say. One of the games he talked about was the upcoming Pikmin 3, which is easily one of the biggest Wii U titles of the year. Here are a few interesting excerpts:
In the case of Pikmin 3, we've taken an approach with that game where we really want to take what made the original Pikmin game unique and really simply go deeper with that experience.
And so what we've done is by taking advantage of the GamePad--the second screen there--and the HD graphics that are capable with Wii U and the higher processor--we've really been able to take that original Pikmin experience and do something that is much deeper and more fleshed out this time around.
...When I create a game, I don't necessarily always try to approach it from the idea of leveraging every feature or every ability of that new piece of hardware. In the case of Pikmin in particular, the approach that we took was really less of an approach of how can we […] take advantage of what the Wii U is doing, per se, and instead how can we take what was that Pikmin experience and really make it a deeper experience for players.
So of course we're taking advantage of the graphics and improving the play control and whatnot and I guess if you were to look at it more broadly, you might not necessarily say that it would be impossible to do it on another system. But I guess speaking plainly, the idea is really that Wii U is the best system to be able to achieve all of the different things that we're trying to do with this new Pikmin game. One of the biggest features of Pikmin 3 is the fact that you have the map on the GamePad at all times and because Pikmin is a strategy game, it's the type of game that you might play the same levels over and over again. Having that map--and the fact that you have the three different leaders that you switch between to command your Pikmin--and having the touchscreen on the map will allow you to change perspective or jump to a specific leader and quickly give orders. It makes it much more efficient for you to achieve the goals that you have strategically within the game.
In addition to Pikmin 3, Miyamoto also responded to questions about the struggling sales of the Wii U. He believes that one of the console's largest obstacles is that the console needs to be experienced before it can be appreciated.
I think it's very common for Nintendo products to be the type of thing that until you play it, you don't really understand how fun it is. Wii had an advantage, because watching people play it looked interesting. When you saw other people playing a game that looked interesting. But even then, it was still the type of thing that you had to play it for yourself to confirm. And once you played Wii, people had instantly a lot of fun. And what that did was reinforce for them that what they had seen was in fact true. Certainly, I think that helped Wii.
You can read the interview in its entirety via the source link below.
Source: GameSpot
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