Sunday, January 6, 2013

Frozenbyte had no issues porting Trine 2 to Wii U


Screenshot of Trine 2


It has been widely reported that the Wii U CPU is clocked slower than those of the Xbox 360 and PS3, and there have been questions as to whether or not that will cause issues when porting games to the platform. GamingBolt recently interviewed Frozenbyte about the process of porting Trine 2 to the Wii U, and they asked if the low clock speed caused them any problems. Their response?

“None whatsoever. The whole architecture is running very well and we were able to ramp the Trine 2 art to a higher degree than with the other consoles. So for porting no issues at all and there is a nice base for future original development too. Maybe some were looking for a larger leap in terms of pure power, but in the end I believe most developers will be quite comfortable with the system.”

GamingBolt reports that Frozenbyte went on to say that they feel as though Nintendo mostly designs their systems based on what their first-party games offer and tend to follow their own path.

“Absolutely, but again in a very different direction that Nintendo has always been known for. They create their own standards and have huge IPs to fall back on. As for untapping the hidden power of new consoles.. I think Nintendo personifies that in all of their first party titles, regardless of the actual CPU or GPU performance.”

Source: GamingBolt



Related Posts

No comments:

Post a Comment

Please be courteous to other readers, and don't use any harsh language. Disrespectful comments will be deleted. Anonymous comments may be flagged as spam.