Friday, February 8, 2013

New details about Wii U version of Sniper Elite V2

Screenshot of Wii U version of Sniper Elite V2

In an interview with Nintendo Life, Rebellion CEO Jason Kingsley had quite a lot to say about the Wii U version of Sniper Elite V2, revealing new details about how it will utilize the unique features of the GamePad.

Sniper Elite has always been about letting players think carefully about how to execute their missions - marking patrols, planning the perfect vantage point, setting traps to defend your position...but the Wii U’s GamePad really dials up the tactical elements of the game and makes them that much more satisfying.

Using the GamePad a player can now track the exact positions of any patrols they’ve ‘tagged’ in real-time, and locate any explosives they’ve set – in fact the map even tells you the diameter of their explosions, so you can work out exactly when to set them off for maximum carnage! These are all things you can’t do on the current console and PC versions. The fact that it’s all at a glance too – rather than hidden away in a menu — means you can react quicker. That’ll come in handy because the game can get pretty tough if you’re spotted!

I think one of my favourite features though is one of the most subtle – players can now see their character’s BPM on the GamePad without looking down the scope of their sniper rifle. As any Sniper Elite fans reading this will know, that heart rate is really important when it comes to making precision shots, so it’s a massive advantage to see this it a glance – it’ll change the way players manage their movement, and combat.

When asked if the Wii U is more powerful than the Xbox 360 and PS3, Kingsley had this to say.

In a word yes – it’s very capable, and we’re taking advantage of this to bring greater graphical fidelity to the Wii U version of Sniper Elite V2. very capable, and we’re taking advantage of this to bring greater graphical fidelity to the Wii U version of Sniper Elite V2.

Source: Nintendo Life

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