Friday, March 29, 2013

Digital Foundry says Need for Speed: Most Wanted U is definitive console version

Co-Driver mode in Wii U version of Need for Speed: Most Wanted
Better graphics and some unique features.

The staff of Digital Foundry have finished their in-depth analysis of the multiplatform game Need for Speed: Most Wanted. According to their article, the Wii U has the definitive version thanks to higher quality textures and lighting, along with some extra features made possible by the GamePad. Here's the conclusion of their article:

All in all, having taken a decade-long break from Nintendo since the release of Burnout 2 on GameCube, Criterion Games has used the Wii U to conjure up the definitive console version of Need for Speed: Most Wanted. It's not an overwhelming advance that matches the visual fidelity of the PC version in all regards, but additions and tweaks are numerous and well-considered. At no expense to the frame-rate, textures stand at the midway point in the quality spectrum, between the more blurry assets we're seeing on PS3 and 360 and the highest possible settings on PC. It's a worthwhile upgrade that extends to reflection draw too, with all other visual facets being identical, and the frame-rate coming away smoother regardless.
Tweaks to night-time lighting are welcome too, bringing a more natural darkness to the environments, while at the same time enhancing the look of directional lights. It's a bold change when compared to the more vibrant lighting of the previous releases, and crucially one which doesn't interfere with the core racing experience. There are shortcomings to the Wii U package that must be noted though; starting with the uncertain release schedule of future DLC, and the cut down to six players for online play. The lack of analogue triggers on both the GamePad and Classic Controller Pro may also be a factor for some, where re-mapping acceleration to the right analogue stick is a necessary workaround for those who prefer to modulate their speed.
In summary, this ranks as the version to get if those points can be overlooked. The conversion is a sound one, and GamePad features are well-implemented and useful - if not all absolutely essential. Many are luxuries, such as the ability to hop into any car immediately, which ultimately make exploring Fairview a much easier experience. Meanwhile, the inclusion of off-screen play brings this version to life in a way no other release can at this time. When considering the mixed quality of ports that have hit the Wii U so far, this ranks among the stronger and most committed efforts to cater for its strengths - a tradition we hope will long continue.

The article contains plenty more details about developer Criterion's technical accomplishments. You can read the feature in its entirety via the source link below.

Source: Eurogamer.net

No comments:

Post a Comment

Please be courteous to other readers, and don't use any harsh language. Disrespectful comments will be deleted. Anonymous comments may be flagged as spam.