by Steve
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The real sequel to Star Fox. |
In
case you don't know, Star Fox 64
is not a sequel to the legendary Star Fox.
It is a reboot of the series. The true sequel to the polygonal space
shooter was simply titled Star Fox 2,
and it was a Super Nintendo game. According to lead programmer Dylan
Cuthbert, the title "was fully completed," but was never
released because the N64 was about to launch, and Miyamoto "wanted
to have a clean break between 3D games on the SNES and 3D games on
the superior 64-bit system." As a result, the game was quietly
canceled and the big N decided to hit the reset button on the
franchise, reworking material from the two games to create Star
Fox 64, a re-imagining of the
Lylat System.
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Star Fox 2 was so close to being released, the box art was already done. |
There
have been a lot of rumblings about a new entry in the series, and
Miyamoto himself has said that he would like to see a Star
Fox game on the Wii U. The
question is, would enough fans buy the new title to make it a good
investment? The series hasn't been selling as well as Nintendo would
like, and Miyamoto himself has acknowledged this. According to
vgchartz, 650,000 copies of Star Fox 64
have been sold worldwide since it's release almost one year ago.
While that might sound like a lot, those aren't exactly the kinds of
numbers that would warrant a brand new game. Creating something from
the ground up is exponentially more expensive than repackaging old
material, and that is where Star Fox 2
comes in.
Why Nintendo Should Release Star Fox 2
Reason 1: Already
finished
As I mentioned
earlier, the lead programmer said the title "was fully
completed" and ready to enter production, but it was never given
the green light. The game's code is all there, it would simply be a
matter of getting the emulation down. That would not take long.
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The game is finished, it wouldn't take long to get it ready for download. |
Reason 2: A "New"
Star Fox Game
While the game is
more than a decade and a half old, it was never formally released in
any shape or form for any console. In effect, it would be a brand new
game. Enough said.
Reason 3: Test
gamers' interest in the series
Star Fox 64 3D was
released by Nintendo to see how much of an interest gamers still had
in the series. While the sales numbers weren't all that impressive, I
would argue that it wasn't a very good measuring stick. As great as
the game is, everyone has already played it, and it has been
available on the Virtual Console for years. While the same could be
said of The Legend of Zelda: Ocarina of Time 3D,
that title improved on its
source material in every way imaginable. The touchscreen made quite a
difference, making the cumbersome inventory management more
accessible and intuitive. While the dreaded Water Temple was still a
pain, it wasn't nearly as tedious to play through as it had been in
the past. As if that weren't enough, the developer even included the
Master Quest version
of the game and added a new "Boss Challenge" mode, both of
which significantly increased the replay value and made the title a
real bargain.
In
comparison, Star Fox 64 3D
was pretty much a straight port. The single player was the same it had always been, and the new
control options didn't seem to appeal to anyone. The multiplayer
additions were a nice effort, but it wasn't enough to make it worth
the asking price to most fans. At the end of the day, Star
Fox 64 3D was a solid title, but
it was a rehash.
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Pretty much the same game. Been there, played that. |
Star Fox 2,
on the other hand, was never made publicly available by Nintendo, and
a "new" game would be a much better way of measuring public
interest than a re-release of one that first hit store shelves in
1997. If I didn't have my N64 cartridge and were given the choice to
buy Star Fox 64 or
Star Fox 2, I know
which one I'd choose.
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Some ideas were used in Star Fox Command, but make no mistake, they are very different games. |
Reason 4: Recoup R&D expenses
Creating
video games is not cheap, especially one as advanced as Star
Fox 2 was. The game featured 3D
graphics and even had "all range mode," allowing for true
3D flight, just like some stages of Star Fox 64. I
can't talk from experience, but getting a game to run in full 3D on
the Super Nintendo was not easy. I can only imagine how much money
went into research and development, and the game must have been quite
an investment.
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All-Range Mode - Full 3D flight. Not easy to do on a 16-bit console. |
When a game is
canceled, the company responsible for its production has to eat the
cost. Every last penny of it. It's one thing to can a game early on,
but to cancel the release of one that is already finished is the
worst possible outcome for a developer. That's a lot of money
Nintendo's never getting back...unless they decide to finally release
the game.
Seeing as how
Virtual Console games are purely digital and require no
manufacturing, there would be a huge return on every copy sold. They
could very well recoup the cost of the game's development and might
even make a profit. As far as I'm concerned, they have nothing to
lose and everything to gain.
Reason 5: The Right Thing To Do
Dylan Cuthbert and his talented
development team spent countless hours crafting Star Fox 2,
and as SNES games go, it is a masterpiece. Think about it, full 3D
graphics on a 16-bit console! It is a technological marvel, but
nobody got the chance to play it. As any good game designer will tell
you, the best part of making games is seeing others get enjoyment
from your creations. For the Star Fox 2
team, that day never came. In addition to that, they never got the
recognition they deserve from their peers, the media, and gamers
themselves. They spent months of their lives in service to Nintendo
and players worldwide, but it was all for naught. A release now would
change all that.
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The ships could transform into walkers, and yes, they could walk in full 3D. |
Suggestions
Make it available on the Wii Virtual Console, sell it at a discount on the Wii U Virtual Console
There
are a lot of questions about the long term prospects of the Wii U.
Gamers don't like to buy consoles with uncertain futures, and
Nintendo should reward early adopters in some way. Since there are
close to 100 million Wii owners, Star Fox 2
should definitely be made available for that platform's Virtual
Console. Of course, the big N should also put the game on the Wii U's
Virtual Console as well, but I would suggest it be offered at a
discounted rate for owners of the new system. Few people are
completely sold on the Wii U so far, and gamers who take the plunge
should be rewarded in some way. Getting a copy of Star Fox
2 for cheap, or maybe even free,
would be serious fanservice.
Nintendo rewarded those who jumped on the 3DS bandwagon in its early
days, and I think they should do so again. The Wii U isn't exactly
expected to fly off shelves.
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The team's command ship. It plays the same role as Great Fox in Star Fox 64. |
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Flying into the mothership. |
Enhance the
graphics
While the retro charm of the 16-bit
visuals would strike a nostalgic chord for us older gamers, the
younger generations would scoff at the graphics. Simple polygons
aren't exactly eye candy, and adding
textures would do wonders aesthetically. Bringing the graphics up to
N64 standards would definitely improve its appeal, and making it run
in 480p or higher would also be appreciated. Of course, they should
also include an option to use the original graphics so that the game
can be played in its original form.
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Scenic shot. |
Improve the framerate
Star Fox 2
would have been impressive for its day, but the choppy framerate
would be a turnoff for many. While Nintendo doesn't like to tamper
with the code of old games, I think they could make an exception in
this case. I don't know how many of you have played the original Star
Fox lately, but it is darn near
unplayable at times, especially if you take Course 3, the hardest
route in the game. The framerate is abysmal. It's like a slideshow,
and sometimes the game runs so poorly, it fails to detect button
presses. I don't know how many ships I've lost due to failed barrel
rolls, and judging from the footage of Star Fox 2
that exists, it would have been plagued by this problem as well. The
framerate is one aspect of the title that would need
to be improved. Again, they should also include an option to leave
the graphics alone, framerate and all, so that the game could be
experienced in its original form. Seeing what we would've had to put
up with would be good for a few laughs, and could double as a sort of
"hard mode" for the hardcore crowd.
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The game would be harder than it was supposed to be at 16 frames per second. |
Multiplayer
Believe
it or not, Star Fox 2
was supposed to have a battle mode. The earlier beta versions
allowed two players to engage in split-screen dogfighting, but it was
apparently removed for some reason, as the final build lacked this
feature. If the game were released on the Virtual Console, I'm sure
they could put the multiplayer back in, and probably increase the
maximum number of players as well.
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Split-screen dogfighting. There were 6 playable characters and different ships to choose . |
Create an online
multiplayer mode
I know, I know. Now
I'm just getting greedy. Still, a guy can dream, right?
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The character select screen. |
Release it in 2013
to celebrate the 20th anniversary of the series
This
isn't really a big one for me. If the game could be released by
Christmas or sooner, I'd say they should go ahead and release it to
jump start the nearly dead Virtual Console. Still, 2013 does mark the
20th Anniversary of the original game's release, and
while the series doesn't quite have the same punch as Mario
or Zelda, it is
nevertheless one of the big names that comes to mind when you think
of Nintendo. If Kirby can have his own commemorative collection for
his 20th, I think the Star Fox
franchise should definitely get some sort of recognition for its
contributions to the gaming industry.
Unless
Retro Studios' mystery title is an entry in the series that will be
available before the end of 2013, releasing Star Fox 2
seems like the way to go. And even if Retro's secret project is a new
Star Fox, why not
release the game anyway? It's been almost 20 years since we first
climbed into the Arwing and battled Emperor Andross, and it should be
a time of celebration. Besides, people want to play the game. Just
look at how many views it's gotten on YouTube. Nintendo's not doing
anything for Mario Kart's
20th anniversary, and they didn't do anything for Metroid's
25th. But Star Fox?
The title that introduced 3D graphics to millions of gamers?
Seriously. They've got to do something.
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Andross' empire strikes back. |
Closing Comments
The
Virtual Console is as good as dead. The flow of games has almost
completely stopped, and the titles that are being released aren't
much to get excited about. Since the Wii U launch is just around the
corner, Nintendo must be waiting for their latest console to launch
before letting any big titles find their way to the service. Or at
least, that's one explanation. Still, people don't seem to be all
that interested in the new console, and offering Star Fox 2
for cheap or even free to early
adopters could go a long way. I published an article a few weeks ago,
arguing that Nintendo should port the Mario Kart Arcade games to the Wii U to increase interest in the new system. However, I
believe that Star Fox 2
would be equally attractive, if not more so, to the company's fans.
Come on Nintendo, give the people what they want.
Videos
Gameplay
Example of how the graphics could be improved
I know
some gamers will balk at my suggestion for improving the graphics,
but it wouldn't have to be anything too drastic. Here's a video of a
mini-game from Wario Ware: Smooth Moves
that illustrates the sort of graphics enhancement I'd be willing to
settle for. Note the framerate and draw distance.
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You said it all buddy! i think the exact same, tough, i don' t think releasing it would be a good thing. ye see... this game can be downloaded on the internet for free, and if thats not enough, there are, indeed, star fox 2 cartridges selling around. repro cartridges, of course, but still, if anyone wanted to see how that play in a super nes, they would just buy a cartridge.
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