The graphics received an overhaul in some areas, and the frame-rate is now "silky smooth." |
Toki Tori 2 was supposed to launch on the Wii U eShop on December 20th, but developer Two Tribes pushed the release date back to early 2013. In a blog post on the company website, Colin Van Ginkel has explained that the development team decided to delay the game in order to make improvements and optimize the code. As a result, performance is better and the frame-rate now runs at 60 frames per second.
Toki Tori 2 may look like a simple game because of its 2D nature, but the code behind it is managing things like realtime shadows, behavior simulations for the creatures, dynamic fluids, etc. We did not give ourselves time to optimize the game, which resulted in us accepting a 30 frames per second screen update. This broke my designer heart, but it was something that was acceptable given the time constraints.
Fortunately the design was more behind than the code, so we had some programming time to spare. The result is that the game now runs at a silky smooth 60 frames per second and it’s a much better experience for it. -Colin Van Ginkel
Van Ginkel also reports that the open design of the game has provided quite a few challenges, resulting in additional work.
When we decided to ditch the standard level structure most puzzle games use, we moved to a more open design. All the levels in the game are connected, and you can determine your own route through it if you so desire.
Sounds great, and it certainly has its benefits, but it turned out to be a design nightmare. We had to find a way to accommodate novice players, as well as experienced puzzle game players. In the end it resulted in many question marks above the heads of our testers.
We are now addressing this by catering a bit more to the tastes of the novice players. It’s still as open as before, but we don’t advertise it as much anymore. -Colin Van Ginkel
Toki Tori 2 is currently scheduled for release on the Wii U eShop in the first quarter of 2013.
Source: Two Tribes
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